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Author Topic: WHAT IT’S LIKE TO WORK ON OVERWATCH’S TOOLS AND ENGINE  (Read 494 times)

Rino Saputra

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The world needs heroes now more than ever, it seems. And digital heroes need quite a lot to exist: dramatic motivations, iconic aesthetics, deep designs. But they need code in far greater quantities. Over 2.7 million lines of evolving code power the tools that support Overwatch today.

The Architechs on Overwatch’s engine and tools teams are the keepers of that legacy, and there’s no game without their work.